trapskem (1.1.1) unstable; urgency=low
  * 1.1.1: Reorganised levels.
  * 1.1.0: Added possibility of retrying failed levels. Added "Start level" button. Added level indicator.
  * 1.0.2: Pause main menu animation when application minimised. Changed the way the in-game time/trap indicator works.
  * 1.0.1: First Nokia Store version, with pausing of music and game when minimised
  * 1.0.0: First Nokia Store version (candidate)

 -- Miika Ahdesmaki <miika.ahdesmaki@ovi.com>  Sun, 09 Oct 2011 10:12:58 +0100

trapskem (0.0.21) unstable; urgency=low
  * 0.0.21: Bugs crunched, aegis manifest added.
  * 0.0.20: Background music added.
  * 0.0.19: Big boss battle added.
  * 0.0.18: Game can be paused by hitting top left corner of the screen.
  * 0.0.17: True full screen enabled (QGraphicsView frame removed). Slight changes to qml main menu.
  * 0.0.16: Further fixes, new background image for main menu etc.
  * 0.0.15: Harmattan qml components based main menu for Harmattan. (Symbian qml components menu for Symbian.)
  * 0.0.14: Fixed small timer-related bug, which allowed getting infinite time for a level.
  * 0.0.13: Re-enabled moving of traps. Deploying a trap now consumes time twice as fast. Fixed bug where game over and level finished could happen simultaneously.
  * 0.0.12: Added varying backgrounds to levels. Updated installer icon.
  * 0.0.11: Moved former "enemy" class into more general "creature" class and inherited "enemy" and "ally" from "creature".
  * 0.0.6-0.0.10: Migration to new package name (MTCatchShake->trapskem). Added new icons.
  * 0.0.5: Introduced meaner looking enemies.
  * 0.0.4: Fixed screen resolution bug for N950.
  * 0.0.3: Added debugging to file.
  * 0.0.2: Scaling UI, debugging output added.
  * 0.0.1: Initial Release.
  * Initial Release.

 -- Miika Ahdesmaki <miika.ahdesmaki@ovi.com>  Sun, 03 Jul 2011 17:44:39 +0100
